Showing posts with label Just Cause 2. Show all posts
Showing posts with label Just Cause 2. Show all posts

Friday, 2 August 2013

Freeze and Burn - Just Cause 2

I'm not sure how I feel about demos. Jesse Schell recently suggested that demos negatively affect sales. In my experience, they have had close to zero effect on my purchasing choices. I hated the Mass Effect 2 demo so vehemently, I vowed never to buy the game. Bioware inexplicably chose a mission in which pretty much nothing happens, and it also froze my PS3 several times before I managed a complete playthrough. Fortunately, my dear husband forgot [zoned out] my moaning and bought it for me anyway, and it's now one of my favourite games of all time.
The Heavy Rain demo took 12 hours to download on my shitty internet connection and confirmed what I already knew to be the case - that it felt like a playable movie, wouldn't be for everyone and that David Cage could probably make a game where you shoot puppies in the face for nine hours and I'd buy it because I'm a pathetic slave to Quantic Dream.
Enslaved was a great demo and I WILL buy it some day, and probably would have with or without the demo anyway as it's beautiful and story driven. In fact, the only reason I say close to zero rather than zero is Just Cause 2. This demo froze my PS3 repeatedly too, but there was no way I was gonna let that put me off buying it...

I never played the original, and I'm guessing it doesn't matter. Here is a game that really doesn't look like something I'd usually play. The story's a thin excuse for blowing shit up. The main character is a sleazy South American stereotype who swaggers around in a leather vest with a scorpion on it. The women look tough, but they all need Scorpio (Oh didn't I mention that? Yeah, his nickname's Scorpio. So he wears a scorpion jacket. Or maybe it's because of the scorpion jacket. As I say, didn't play the first one where this vital plot point will obviously have been explained...) to blow shit up for them, and call him their hero when he does. His main ally is an irritating Texan gasbag who likes anagrams, because the developers have mistakenly thought including this only mildly relevant fact would inject him with some much needed personality. The game is so packed full of stereotypes, it's like a Conservative Party handbook on racial profiling. The 'Panauans' (The game takes place on the fictional island of Panau) manage to be offensive to Koreans, Russians, Indians, French and Malaysians via an assortment of awful voice acting, terrible accents and cliched wardrobe decisions. In fact, some accents were so bad, I couldn't even identify the intended country of origin. I *think* there may have been an English guy and a German bloke in there, but I really have no idea. I expect the final showdown with Kim Jong Il... I mean... Pandak Panay will involve trying to kick him over a balcony while he sings 'I'm So Ronery.'

BUT

The game is so fun! It's a simple thing that a lot of developers (and yes, my hero Cage is also guilty of this) sometimes allow to fall by the wayside in favour of being emotionally affecting or demonstrating groundbreaking new development techniques.
Just Cause 2's determined ignorance of physics becomes endearing (although also dizzying) as you zing around with your grappling hook, pulling down statues of Panay and blowing up state owned petrol stations because reasons. Hearing the guards yell "Catch him laaaaaaaaaa!" is as funny as it is embarrassingly crass and stupid. Just Cause 2 allows you to be a spy in the most ludicrous, bombastic manner, racing speedboats, riding motorbikes off cliffs and then parachuting to safety, hijacking helicopters in midair and setting charges in munitions factory chimneys before basejumping clear as it detonates. I could literally do all that all day long.

Yep, that pretty much covers it

Acknowledgements and Stuff

Monday, 22 July 2013

Skip to the End

Okay, so I gave in. Final Fantasy obviously didn't WANT me to finish it, or it wouldn't have been so goddamn tedious. I watched an ending video on Youtube to make sure I wasn't missing anything. It didn't make a whole lotta sense. I googled 'FF13 ending' and there are a whole host of forum discussions about what it all means. What I took it to mean is; the writers couldn't write for shit.

Cieth Fang - bringing sexy back
To cut a (ridiculously, unnecessarily) long story short, Fang goes Cieth and wrecks the place up, everyone else kills a Falcie, Cocoon turns to crystal and everyone from Cocoon, including people who were previously dead or crystallised, turn up on Pulse and all live happily ever after because presumably the massive killer creatures that dogged the party's steps for the entire game are no longer an issue. So, that would have been worth playing 80 hours for, right? Mmm. So sad to see a franchise die on its arse like that. No wonder part 2's down to £10 in Grainger already.

Should've seen it coming though. All the clues for abysmal storytelling were there pretty early on:

1. Sazh is a Danny Glover analogue

He even says, repeatedly, "I'm getting too old for this."

2. Brand placement

This guy made good life choices
Positioning of female's brands: Fang - arm, Vanille -upper thigh, Lightning - tit.
Positioning of male's brands: Hope - wrist, Sazh - collar bone, Snow . . . wrist. So, the writers could picture three body parts on ladies, two of which are rather saucy. And on men . . . two. I'm not saying they had to give Snow a scrotal tat or anything (although that would have evened things up a bit) but am I alone in wanting a big ugly brand right across Hope's pretty little face? Just think it could've added another dimension to his character is all. Giving him a healthy 2 dimensions.

3. They couldn't think of more than 4 vehicles...

In my version, he's called Grunzolo
So, the Eidolons are all transformers right? And all those transformers are based on modes of transport? The Shiva twins are a motorbike, Odin's a horse, Brynhildr's a midlife crisis car, Bahamut's a dragon/jet. But Hecatoncheir and Alexander? Let's leave their shitty names to one side, and consider that Hecaton is a ride-on gun, and Alexander is a walking castle. WTF? I can think of at least five things they could've been that would've been cooler and made more sense within the context of the other Eidolons. For a start, by settling on one or the other for Bahamut, they could've left themselves with a dragon or a jet. Then they've still got: griffon, tank, helicopter, truck, dinosaur, and that's without really going into fantasy vehicles, spaceships and animals. But nope, FF13's writers went to 'Castle' before they went to T-Rex. And I know a lot was made of Alexander representing Hope's desire for safety and stability, but if he couldn't feel safe riding a robot T-Rex then the kid's a fucking asshole.

So now, it's on to Just Cause 2, which is proving to be just the fast-moving, mindless antidote I needed to all this pseudo-deep shit. Round up on that in the next installment.